DARK
6
4Mythical Beast Jackal King
Archetype:
Mythical Beast
ATK:
2400
DEF:
1400
View:
5084
[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
Mythical Beast Jackal King — Power Evaluation
Final Score: 73 ± 5 · Confidence: Medium
- Intrinsic: 70 · Deck: 71 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Extender, Material body
Why it scores here
Mythical Beast Jackal King is a core defensive piece in Spell Counter-based decks, particularly Endymion, where it appears in 100% of archetypes at 3 copies. Its quick-effect monster negate powered by Spell Counters provides reliable interaction, while its Pendulum effect enables Extra Deck summoning in pure Pendulum lines. The card's strength lies in its resource efficiency within Spell-heavy environments—Spell activations feed its negation ability—and its accessibility across 28 archetypes as a searchable, splashable body. However, without combo data, the full extent of its combo conversion cannot be verified, and it remains primarily a supportive interaction piece rather than a pure engine card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Runs 2-3 copies in 400 decks across 28 archetypes, with 100% inclusion at 3 copies in Endymion and searchable via Mythical Beast Jackal and Servant of Endymion (observed) |
| Combo & Conversion | 45 | Pendulum effect summons from Extra Deck and monster effect negates after counter accumulation, but neither drives standalone combo chains; lacks combo board evidence (inferred) |
| Resource Economy | 72 | Each Spell activation grants 2 Spell Counters while only 2 are consumed per negate, making it efficient in Spell-heavy decks like Endymion where Spell Power Mastery and similar support exist (observed) |
| Effect & Interaction | 68 | Quick-Effect monster effect negate with destruction is strong against combo decks, though limited to monster effects only and once per turn (verified) |
| Material Utility | 62 | Level 6 Spellcaster body with 2400 ATK and Pendulum Scale 4 provides usable material value even when blanked, though not a generic staple (inferred) |
| Resilience & Flexibility | 71 | Persists on Pendulum Zone across turns with once-per-turn negate refresh; high redundancy at 2-3 copies; other Spell Counter cards like Cerberus (90.5%) provide backup synergy (observed) |
| Deck-Building Efficiency | 73 | No garnets or locking effects; searchable and splashable across 28 archetypes at low deck-building cost (verified) |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Extender. Intrinsic ≈ 70, Deck ≈ 71, Meta = provisional. Modifiers: splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Highly accessible via multiple searchers (Servant of Endymion, Mythical Beast Jackal, Selene QMM) and runs 2-3 copies with strong redundancy
- Quick-Effect monster effect negate is one of the highest-quality interactions, providing reliable disruption against combo-focused opponents
- Excellent resource efficiency in Spell-heavy decks: each Spell activation auto-generates 2 counters, powering the negate at low cost
- Splashable across 28 archetypes, not limited to a single home; even off-theme decks like Sky Striker (9.2%) and Spellbook (6%) run it
- Dual role as both Pendulum body for setup and reactive negation engine provides flexibility across different game states
Weaknesses
- Combo conversion is entirely dependent on deck environment; without Spell support, the monster effect is slow to power up
- Monster effect only negates opponent effects, providing no offense or forward momentum on its own
- Pendulum effect requires the other Pendulum Zone to be empty and destroying itself, limiting its use as a pure combo starter
- Counter generation is passive (triggers when opponent's Spells resolve), making the negate slower to set up on your turn
- Against non-combo decks or strategies that avoid monster effect activation, the monster effect becomes largely irrelevant
Counters / choke points
- Ash Blossom & Joyous Spring (hand trap that stops searchers like Servant of Endymion, preventing deck setup)
- Prohibition-effect cards naming Mythical Beast Jackal King or key Mythical Beast pieces
- Decks that avoid monster effect activations (control-oriented strategies) reduce the negate's relevance
Best use
Defensive negation engine with Spell Counter synergy. Decks: Endymion, Mythical Beast, Spellbook, Odd-Eyes, Solfachord. Suggested copies: 3.
Evidence & gaps
- Verified: Mythical Beast Jackal King is Level 6 Pendulum Spellcaster with 2400 ATK, 1400 DEF, Pendulum Scale 4; Pendulum effect: destroy to summon another Mythical Beast Pendulum from Extra Deck, once per turn; Monster effect: place 2 Spell Counters when Spell Card is activated; remove 2 to negate opponent monster effect (Quick-Effect), once per turn; Appears in 400 main-deck slots; 100% inclusion in Endymion at 3 copies (usage statistics); Listed as Core in Endymion guide, Staple in Solfachord and Pendulum Magician guides
- Observed: 26.2% of sample is Endymion (105 decks); 23.8% is Mythical Beast (95 decks); Appears across 28 distinct archetypes, indicating high genericness; Co-appears with Servant of Endymion (98%), Endymion the Mighty Master (98%), Selene QMM (97.5%), Spell Power Mastery (95.8%); Copy distribution: 1 copy (30 decks), 2 copies (247 decks), 3 copies (123 decks)—majority run 2-3 copies
- Inferred: Pendulum effect enables Extra Deck Mythical Beast summoning, acting as a combo enabler in pure Pendulum lines; Monster effect requires Spell Counter accumulation from Spell activation, making it efficient in Spell-heavy decks; Quick-Effect monster effect negate is high-impact interaction useful for disrupting opponent combos; Dual role as Pendulum body and negation engine makes it a key piece of Endymion strategy; Level 6 + 2400 ATK make it useful as Synchro material in combo lines
- Data gaps: No combos supplied—combo conversion is text-only inference; actual board role is unverified No dated metagame sample supplied—meta power is unknown; top-card ranking is absent Rulings on Spell Counter interaction with Pendulum Zone mechanics are not explicitly detailed






